The risk of rain from capsules and hail of bullets – Risk of Rain

In the summer it is expected to be hot and the chance of rainy weather is very small. And in order to brighten up these hot days you can play in today’s candidate for a review – Risk of Rain.

RISK of Rain is 2D sorogaki developed by Hopoo Games in 2013. Publishes the game Chucklefish and it went to PC, Nintendo Switch, PlayStation 4, PlayStation Vita and Xbox One.

The game became successful enough to get a sequel in 2019. The sequels were already in 3D format and it is called Risk of Rain 2 (although Risk of Rain 3D would be more suitable, but the times with the word “3D” have already passed in games).

UES Contact Light

By the already established tradition, we will begin with the plot. There is no particular it here – one cargo ship that takes a special load tolerates crashes and falls on a mysterious planet. As you understand, we play for one of the crashes surviving after this and should reach our ship and teleport from this planet. The cause of the crash became a visionary – a very strong creature who knows how to control monsters. This is where the plot is essentially ending.

Our ship and the same seer.

Our ship and the same seer.

Items, money, teleports

That’s the most important Visit the page thing – gameplay. As already mentioned, this is 2D pungent with many characters. We will play for one of them and pass 6 levels to our ship using a teleport. All levels except 5 and 6 have 2 location options, and these locations have 3 types of generation. Teleports transfer us to a level higher, but at the level 5 you can either go to the final 6 or re -walk at the past levels.

Our main resource here is money – for them we open chests with objects, buy objects and drones, or give them to statues (also for objects). There are a lot of drones in the game – the usual rifle, Hiller, flamethrower, etc.D. Statues in the game 3 pieces – one tied to money, and two others on HP. There are also capsules – they are free, coins fall out of them and active objects may fall out.

There are quite a lot of objects in the game, they are divided into passive and active (as usual passive can have as much as you like, and only one is active), and are also divided by quality. To open most of the items, we need to complete the tasks (about them a little later). Collecting an imbal combo is easy enough and I think this is a problem.

Opponents and their varieties

It is obvious that there are opponents and bosses in the game, there is nothing special here, one boss will be added to the activation of the teleport. After activating the teleport, the time report begins and we need to survive this time, after which the enemies will stop subsidizing and it will be possible to move to the next level. The diversity of the enemy and bosses is enough. Also, enemies have an enhanced form with any complication (getting damage when contact, teleportation for the character, etc.D.) or the form of the boss (the enemy becomes invisible, has more CP and damage). More information about them here.

Try, die, repeat

Since it is a pungent we will often die and receive new items. One race usually lasts 20-40 minutes, but since I explored all the levels completely, my races were 100+ minutes. There is no pumping in the game, but besides money, we also have a system of character levels, but it is a pity that in addition to increasing damage and HP you will not get anything.

Before starting the next race, you can choose a character, complexity and artifact. Difficulty affects the amount of money loss, the number of opponents and the timer. The timer does not limit the player in time, instead, the longer you play, the more opponents will be subsided (and if you are very hesitation, the bosses begin to sleep).

There are a lot of tasks in the game and almost all of them open new items, and the rest – new characters. There are general tasks and tasks that a specific character must complete.

Here is the mission menu.

Here is the mission menu.

In addition to tasks, we need to collect information about enemies and bosses – we just kill a bunch of enemies of the same type and there is a small chance of falling out of this journal of information.

Artifacts

The game itself is not particularly difficult, but artifacts change the matter. Artifacts are complicates that change the rules of the game for the most part against the player. First you need to find them and there are big problems with this. 10 locations – 10 artifacts, one for each location, but remember I previously said about different types of generation? There are 3 types for each location, but only one has an artifact and this is terrible. You can come across the desired location an hour later to get an artifact, but here it turns out that this is a type of location without an artifact.

To obtain artifacts, you need to go through a small test (jump, press all buttons or reach a secret location).

All characters

Well, here is the last detail of the gameplay that I decided to leave to the very end – characters. There are 12 of them in the game and each with their own features.

Everyone has their own 4 abilities – the first is the usual attack, the second is reinforced, the third is usually tied to the enemy’s buff or the debaf, and the fourth is a special technique (pictures are taken from the English Vika).